Monday Night Mordheim; The Walking Dead
I must confess, I love the Undead. There's just something about a Vampire who is out there kicking ass and taking names rather wailing against his fate, wearing fancy clothes, and whining like an emo bitch.
The whole Undead mystique and look is cool. Badass vampires in armor, Necromancers in robes adorned with skulls (not that it makes them the least bit different from anything else that GW puts out), the Igor-like Dregs, the emaciated ghouls, and the shambling zombies. It's all done right. It's like a street gang from the 80's heavy metal bands crossed with some sort of sick Anne Rice wet dream. Damn, they are COOL.
While cool, they are hard to play in Mordheim. While almost every model in the bunch causes fear and is really hard to get to stay down, they are a tricky bunch to get to win. They dominate the early-mid campaign, but loose steam the longer they go one. Part of that is the lack of troops who gain experience, and another is the lack of hired swords.
Let's break it down by the Model;
The Vampire- easily one of the best beasts in the game, as I mentioned in an earlier post it is easily on par with the Big Guys, with the added benefit of not being stunned. The Vampire can also be customized since it has one of the widest array of skills for any of the Heroes. It is the soul true killer in the Undead Warband.
Necromancer- Let's face it, the Necromancer is there in case your Vampire bites the dust. While the Necromancer's spells are nice, but in an of themself are not a combat monster. They are nice to keep in the back and just add weight to the warband, and search for treasure.
Dregs- Dregs are overlooked, in my mind. They are cheap and expendable heroes. They are the standard of any other low level heroes (regardless of fluff and model looks). The dreg is there to fill in spots you might not be able fill otherwise. They advance quickily and with the right skills they can become competent killers.
Ghouls- Ghouls are the only henchmen who can gain experience. While they start out better then most other henchmen. The Ghouls tend not to stand up very well against other henchmen of equivalent experience levels.
Dire Wolves- All the benefits of zombies, and probably the fastest henchmen in the game. They are great for getting to the fight quickily. The problem is that they have a hard time finishing the deal if they don't do it in the first round.
Zombies- Wow. The zombies are bad, probably the WORST henchmen in the game, the only benefit to them is that you can take as many as you would like, but they really only act as speed bumps. Zombies aren't killers. At best they can tie up others until a real killer like the Vampire shows up.
We've reviewed the basic units, but there's more to the Undead then that. The way you set them up is crucial, especially in the campaign. Here's a list of some of the best ways to start out.
1. Zombie Spam- One Vampire, 14 zombies. Kit out your vamp as best as you can. Use the zombies to tie up your opponents models. Generally in the beginning of the game, you can tie up the models, and then use your boss Vampire to knock them out of action. This is a great way to get your Vampire tons of experience from the get-go. The main drawbacks are that you do not gain much in the exploration phase, and if that all important Vampire goes out of action, you might be out of the running.
2. The Quick and the Dead- Vampire and five dire wolves. You have the fastest overall warband in the game. Even Skaven seem slow compared to these guys. Running forward and then trying to kill quick is the name of the game here. Force the Rout check and you can walk away with the win. Allow yourself to get bogged down, and you're going to lose.
3. Ghoul Spam- this is a later in the game build, but it is probably the only one worth doing later in the campaign. After building up everything to the maximum number of warband members, you NEED to start replacing them with Ghouls. Since they are the only ones that gain experience, they are needed.
4. Hired Swords- Hire them, and hire them quick! Get the ones you can as soon as you can. The longer you have them the better they are, and the other warbands get better on you fast!
Breaking News- FUCKING FUCKS FUCK- Goddamn. 5th? Fuck you Hasbro. I'm done for the night. Rage will come later. Going to dig into a project. Might as well work off the excess energy. Nothing creative will happen tonight.
Showing posts with label Undead. Show all posts
Showing posts with label Undead. Show all posts
Monday, January 9, 2012
Friday, October 28, 2011
Off the Beaten Cobblestones; Chained to the Desk, but My Mind is Free
Huhn. Its odd. I missed a week. I don't normally do that without some sort of pre-warning. Which means I'll probably be missing next week as well. So hopefully I'll have an epically long post next time.
I missed because of work. Lousy excuse I know. Busy, busy, busy. Been skipping out on my forum trawling as well. Well, while my hands, mouth, and ears have been chained to the desk my mind has been free.
So been thinking more about the more meta-textual/meta-physical things rather then crunchy fun rules, or fluffy bits of background. Much of this meta-textual stuff is about RPG stuff.
Every year around October, I get this itch. A big bad itch that is hard to scratch. I want some Undead. I'm not talking about Vampire Counts and Tomb Kings, or even heaven forbid Necrons. Ravenloft goes far to fix that itch.
There's a couple of reasons for that, mainly Halloween. The thing with Halloween is that it calls out to Gamers. There's the dressing up and pretending to be something that you are not, but there is more to it then that. There's the whole monsters thing. The real monsters are around for Halloween, all the classic ones. With the exception of the Dragon, but hell, Dragons aren't really that Halloweeny. I wrote weeny.
Halloween is one of my favorite holidays because of those. There's more to it then that though. The main reason is that every October, a friend of mine runs a LARP D&D game based around classic horror tropes with some interesting quirks. We've been doing this since highschool. There have been years where I haven't made it, or it didn't happen, but for the most part, its been there. People come back into town for these games. Almost no rules, and mainly talking, and then spending half the night bullshitting and getting caught up. There's an whiff of nostalgia in the crisp fall air, for one glorious night, we are all sixteen again.
I guess between the LARP and the Halloween, its what causes this itch. I want some Ravenloft. I know that I've been building up for a bit here, but there is some more to it, and I'm getting around to it in a round about way. Part of that is tired, and part of it is shear diarrhea of the keyboard.
The thing with Ravenloft is that it isn't your typical fantasy game. There are no Elministers, Rarys, or Rastlins around. All the neat powers of the stuff that makes D&D magic powerful and overwhelming isn't there. Ravenloft is an oddity of old school. Magic stuff is rare, and even if on paper the villians are puny, they are terrors.
Old School D&D was much less powerful. There's been a constant powercreep in the editions. Does anyone really remember when a first level wizard had maybe six hit points and one spell a day? Even in 3.0, a decent wizard has at least two spells of first level and at least four hit points. Ravenloft is the big equalizer. There's no high level helping hands. There is no raise dead, no resurrection. No mystical shops of magic items. There is a feeling of helplessness, even when everything is safe.
I think that is why I like Ravenloft so much, there is a definite horror movie aspect to it. There is no light at the end of the tunnel. The bad guys are going to win, eventually, all you can do is hold off the night temporarily.
In the darkness that is October that is what I feel. The warmth of the summer is falling away, and the drear winter is looming. There is foreboding in the air. Skeletons and demonic entities are everywhere, the plants are dying, and darkness is coming. There is still the hope for a slight return to warmth, but it is a temporary reprieve is all. The cold is coming, there is nothing you can do to stop it. Maybe its maudlin, but I miss that feeling during the true winter months when there are feasts and presents and celebrations. The cold is colder when it hasn't arrived yet.
I missed because of work. Lousy excuse I know. Busy, busy, busy. Been skipping out on my forum trawling as well. Well, while my hands, mouth, and ears have been chained to the desk my mind has been free.
So been thinking more about the more meta-textual/meta-physical things rather then crunchy fun rules, or fluffy bits of background. Much of this meta-textual stuff is about RPG stuff.
Every year around October, I get this itch. A big bad itch that is hard to scratch. I want some Undead. I'm not talking about Vampire Counts and Tomb Kings, or even heaven forbid Necrons. Ravenloft goes far to fix that itch.
There's a couple of reasons for that, mainly Halloween. The thing with Halloween is that it calls out to Gamers. There's the dressing up and pretending to be something that you are not, but there is more to it then that. There's the whole monsters thing. The real monsters are around for Halloween, all the classic ones. With the exception of the Dragon, but hell, Dragons aren't really that Halloweeny. I wrote weeny.
Halloween is one of my favorite holidays because of those. There's more to it then that though. The main reason is that every October, a friend of mine runs a LARP D&D game based around classic horror tropes with some interesting quirks. We've been doing this since highschool. There have been years where I haven't made it, or it didn't happen, but for the most part, its been there. People come back into town for these games. Almost no rules, and mainly talking, and then spending half the night bullshitting and getting caught up. There's an whiff of nostalgia in the crisp fall air, for one glorious night, we are all sixteen again.
I guess between the LARP and the Halloween, its what causes this itch. I want some Ravenloft. I know that I've been building up for a bit here, but there is some more to it, and I'm getting around to it in a round about way. Part of that is tired, and part of it is shear diarrhea of the keyboard.
The thing with Ravenloft is that it isn't your typical fantasy game. There are no Elministers, Rarys, or Rastlins around. All the neat powers of the stuff that makes D&D magic powerful and overwhelming isn't there. Ravenloft is an oddity of old school. Magic stuff is rare, and even if on paper the villians are puny, they are terrors.
Old School D&D was much less powerful. There's been a constant powercreep in the editions. Does anyone really remember when a first level wizard had maybe six hit points and one spell a day? Even in 3.0, a decent wizard has at least two spells of first level and at least four hit points. Ravenloft is the big equalizer. There's no high level helping hands. There is no raise dead, no resurrection. No mystical shops of magic items. There is a feeling of helplessness, even when everything is safe.
I think that is why I like Ravenloft so much, there is a definite horror movie aspect to it. There is no light at the end of the tunnel. The bad guys are going to win, eventually, all you can do is hold off the night temporarily.
In the darkness that is October that is what I feel. The warmth of the summer is falling away, and the drear winter is looming. There is foreboding in the air. Skeletons and demonic entities are everywhere, the plants are dying, and darkness is coming. There is still the hope for a slight return to warmth, but it is a temporary reprieve is all. The cold is coming, there is nothing you can do to stop it. Maybe its maudlin, but I miss that feeling during the true winter months when there are feasts and presents and celebrations. The cold is colder when it hasn't arrived yet.
Saturday, October 1, 2011
Saturday Campaign Update; R3S4
Wow. Holy shit. Goddamn. Today was one of those days that makes me glad to be a gamer! I think that if every game was like this, everyone would play games. Hot damn. After weeks and weeks of waiting, we were finally able to get in that final battle before kicking over to D&D.
It was exactly the type of game that you would want for a final battle. Massive melees, alliances, a stubborn opponent who refused to quit, a seemingly clear cut victory that was hard won, and most importantly Peking Duck.
We actually started planning this battle almost a month ago. That's where the Peking Duck comes in. We planned to have a massive Chaos on the Streets match between all of us and see who came in where. I'll post that stuff later, once I've sorted it out myself. This week the planning kicked into high gear. The IT department had taken two adjacent computer towers out of our area to eventually be replaced. So on Tuesday I spent half the day cleaning up the area of dust and stray wires. All that was left were the phones and the monitors. Three minutes to move the monitors and the phones, and we had a giant gaming area. It was approximately 2.5x8 foot. Almost enough for a game of 40K.
When we placed all of the terrain, it was still kinda bare. Necessity being the mother of invention, we grabbed some other stuff from around the office to work as terrain. Small beach balls, an empty can of cashews, and even a Richard Alpert from LOST bobblehead all pulled some double duty.
In the end we had something that looked like this;




A huge area for us to game with. This spread us out nicely and created such a great game that we spent the entire day playing a single game, and finished the actual game with ten minutes to spare. We even took a nice break in the middle to order some Peking Duck and Pork Dumplings. Dear god, it was heavenly. I've never had a nicer day at work, and I'm hard pressed to think of a better day of gaming I've ever had. Peking Duck, by the way is mana from heaven. Ok, mana from Pan-Asia, but after I finished eating, it was joked that I had to go have a post-coital cigarette. Man, I must have been some sort of horrible person in a previous life to have this delicious meal denied to me up until now. The day passed wonderfully, and if you have never had Peking Duck while gaming, you really need to. We even lost track of how many rounds we had played by the end of the day.
Now, onto the game. We were playing Chaos on the Streets, and we happened to roll the scenario, Lost Prince. Since Richard Alpert was a tad huge and already pulling terrain duties, we went into my collection of random models, and with a bit of joking I found a perfect model. A dancing girl from the Reaper line that I bought years ago. So we decided to re-name the scenario in her honor....The Wayward Whore.
A pic of the Wayward Whore from a bit later. (I just realized that I'm going to have to do some heavy editing before I can repost this before I put it on some of the more respectable forums that I'm a member of)

Here's the battle breakdown;
LAZ (Skaven 276) vs. Megan (O&G 219) vs. Jim (Undead 249) vs. Tom (Dwarf 200)
Chaos on the Streets: The Lost Prince (The Wayward Whore)
Skaven Rout!
Orcs Voluntarily Rout!
Dwarfs completely destroyed!
Undead Victorious!
1. Who Killed Who:
Thunderer OoA Mohawk
Engineer shooting OoA BS II
Eshin Sorceror shooting OoA clansman in heavy armor
Thunderer OoA verminkin
verminkin curbstomps beardling
engineer shooting OoA giant rat
Eshin Sorceror shooting OoA orange beard
Orange Hair CC OOA verminkin
Dire Wolves curbstomp Big Un 1 after Necromancer casts life drain on him.
Vampire OoA orc Boy
Ogre OoA goblin spearman
Ghoul OoA Big Un 2.
Verminkin OoA thunderer
Verminkin OoA white beard
Beardling OoA verminkin
thunderer OoA BS I
Goblin shooting OoA direwolf
Ghoul OoA Helmet
Verminkin OoA Orc Shaman
Troll OoA Ogre
Ghoul OoA goblin w/spear
Thunderer OoA verminkin
Verminkin curbstomps engineer
Orc Cheiftain curbstomps thunderer
Direwolf Curbstomps goblin
Superghoul curbstomps goblin
Painted Dreg curbstomps Troll after Vampire Stunned.
Ghoul OoA Orcboy
thunderer shooting OoA ghoul
Balled dreg OoA thunderer
Ghoul OoA thunderer after Dreg stunned.
Vampire curbstomp beardling
ghoul curbstomp thunderer
Vampire curbstomp final beardling
2. Injury Results
LAZ:
Mohawk: 14- dead. That will teach me to spend time converting and sculpting a model.
BS I- 33 (-1 ini)
BS II- 34 (-1 WS)
Verminkin Club: x1: FR
Verminkin Spear: x3: all FR
Verminkin Sword x1: FR
Megan
Orc Shaman: arm wound miss next game
Big Un 1: 54 FR
Big Un 2: 52 FR
Helmet: 22 (-1 Move)
orc Boy:FR
orc boy: dead
Goblin w/ Spear x2: dead, FR
Goblin w/ Bow x2: FR FR
Jim:
Ogre: FR
Dire Wolf: Dead
Ghoul: Dead
Tom:
Engineer: 24 (stupid- which all things considered isn't that big of a deal with Ld 9)
Orange Hair: 31 (-1 BS)
White Hair: 46 FR
Beardling A+S: FR
Thunderer x5: FR, FR, FR, FR, FR
Clansman: dead
clansman: FR
Beardling: FR
Let's break it down by pics. I believe that I got pics of most of the action.
My setup;

Tom's setup; A quick note, I thought his set up was rather stupid when I first saw it. Lazy or some such, but those dwarves proved to be the immovable object in this game. He outlasted alot of the higher level warbands. Granted, he decided to fight until the bitter end, but it goes a long way to show how when Tom is with it, he's really with it.

Megan's setup:


Jim's setup:

Orcs Advance!

The Undead walk toward the Wayward Whore, who obviously is a fan of Twilight, since she wandered real close to them.


On Tom's turn, she must have realized that the Vampire was a Blood Dragon, and not Robert Pattinson, since she wandered away from them.

Dwarfs do a slight amount of maneuvering.

Goddamn Whore wanders away from me again.

I drop out of hiding with my infiltrators and hit Tom's line. This was a major piece of bad luck for me, since in the first exchange my CC-kitted night runner did nothing but whiff and then Tom's only piece of major luck, a thunderer (without a hand weapon!) took him out of Action.

Here chicka-baby! We gots the stones. *Snicker*

The Orcs try to show off thier manliness and go after the Wayward Whore.


Apparently, the Wayward Whore is a furry. She walked right up to my front line. Not my turn though, so I couldn't nab her.

The Undead advance with some bad intentions.


Tried to get another shot from a different direction.

Finally, I grabbed her, but it was not to last. As was my plan.

And some more Skaven Advances. Needless to say, I did more moving then just about anyone this early in the game.


Orcs advance, while the Dwarfs try to deal with the Black Skaven in thier midst. He hit them on turn 2, and remained there the rest of the game. Didn't get taken out, but didn't really do anything else either.

Jim advances and charges my line to take the Wayward Whore from me!

Some MORE advancement by Megan. Her plan was to take out Tom and then deal with the rest of us. Just as planned.

Eschewing the Wayward Whore, I charged Tom. I was mistaken in thinking that I would be able to get her back later. After this point, she was no where near where I could get to her in a reasonable amount of time.

And that Wayward Whore walks back toward the Undead, and the Orcs walk forward.

Jim measures to see if he can walk up to the Wayward Whore.

The answer? Not quite.

Overhead shot of the grand melee that was developing.

Ok, I lied. She did come near me, but I was really FOCUSED on killing Tom, so that I could kill Megan. According to plan, so far. I really wanted Jim to walk away with the Win in this match.

See this pic? This is basically how my rats stayed for the rest of the game. Me and Tom couldn't hurt each other...after he managed to kill a bunch of them.

Another overhead shot. It was taken like an hour later, but not much had changed, but I hadn't realized that at the time.

Goddamn Wayward Whore! Pick someone already!

More of me and Tom trying and failing to kill each other.

Go to the ghouls, girl!

Now, Megan's other grand plan came to fruition. She caught me in an anvil between her and Tom.

And who said the ghoul wouldn't get the girl?

Overhead of the grand guignol. Lots of close combat happening.


Jim arranges the planned decimation of Megan. He set it up well. She didn't see it coming.

Anyone else getting sick of Rats vs. Dwarfs? It seemed so damn exciting during the game, but really in pics, you can kinda see how nothing kept changing.

Overhead of the all the plans falling into place.

Now, it is starting to get really interesting, but its pretty much the same pic as before.

This was the one that we were all waiting for. The heavy hitters get involved. The Troll vs. The Undead Ogre (Ushabti). Battle of the Beasts!

Megan brings more forces to bear against me and Tom, to no avail, I might add.

That's because Jim had a devastating magic phase, and took out a good chunk of her warband. I've never seen him get off the 'life stealer' spell so many times in one game. He got it off three different times, and most of the time, he's hard pressed to get it off once.

Some undead move in to secure positions.

While the ghouls wiped most of Megan's warband off the board, I think we were all waiting for the Vampire to get involved in the Troll vs. Undead Ogre battle. Also with a bit of added Dreg!

Attrition was starting to effect me and Megan. She used the Orc muscian as a warboss for some reason. I guess she just likes drummers. That musician was the only hero she had left at this point, and Tom and I couldn't kill him.

A nice close up of the fight.

Troll finally took out the Ogre. However, he still had to deal with the Dreg and the decidedly not Twilight Vampire.

The last orc boy moves in to support his boss.

Then the Ghouls moved in, having killed almost everything of Megan's that moved.

More dregs move in to reinforce the boss.

Vampire and Troll, both down to one wound after many rounds of fighting.

And I finally routed off the table. Leaving the dwarves and the orcs to thier own devices. Tom rolled so many ones during the game, that we stopped calling them ones, and called them Toms. He didn't appreciate this, and called us all 'tards'.

The troll finally taken care of (by a dreg no less), the ghouls and others move in to finish off Megan's Orcs.

Megan seeing the writing on the wall, decided that cowardice is the better form of valor, and voluntarily routed so that she would have at least one hero left.

The Undead hit the hard as nails dwarves that were filled with more whiff then a fish market. The dwarves couldn't hit us, and we utterly failed to wound them.

I wonder what these two guys have in mind for the Wayward Whore once they get off the table? Probably just a nice meal of girl, knowing ghouls.

And the be-all end all battle was joined with the most unlikely of opponents, Tom and Jim. I think that Jim used this battle to work out some of the frustrations that he's had with working with Tom for almost a decade.

One more turn, and the Wayward Whore was good as home.

However, that was not to be, since Jim tabled Tom in that last round.

So that's all I wrote. Possibly later this week, I'll edit this for sensitive eyes, and post it elsewhere. Then I'll probably have the rest of the Post-Battle Sequence done.
Or not, I mean, its not like you can spell lazy without LAZ.
It was exactly the type of game that you would want for a final battle. Massive melees, alliances, a stubborn opponent who refused to quit, a seemingly clear cut victory that was hard won, and most importantly Peking Duck.
We actually started planning this battle almost a month ago. That's where the Peking Duck comes in. We planned to have a massive Chaos on the Streets match between all of us and see who came in where. I'll post that stuff later, once I've sorted it out myself. This week the planning kicked into high gear. The IT department had taken two adjacent computer towers out of our area to eventually be replaced. So on Tuesday I spent half the day cleaning up the area of dust and stray wires. All that was left were the phones and the monitors. Three minutes to move the monitors and the phones, and we had a giant gaming area. It was approximately 2.5x8 foot. Almost enough for a game of 40K.
When we placed all of the terrain, it was still kinda bare. Necessity being the mother of invention, we grabbed some other stuff from around the office to work as terrain. Small beach balls, an empty can of cashews, and even a Richard Alpert from LOST bobblehead all pulled some double duty.
In the end we had something that looked like this;
A huge area for us to game with. This spread us out nicely and created such a great game that we spent the entire day playing a single game, and finished the actual game with ten minutes to spare. We even took a nice break in the middle to order some Peking Duck and Pork Dumplings. Dear god, it was heavenly. I've never had a nicer day at work, and I'm hard pressed to think of a better day of gaming I've ever had. Peking Duck, by the way is mana from heaven. Ok, mana from Pan-Asia, but after I finished eating, it was joked that I had to go have a post-coital cigarette. Man, I must have been some sort of horrible person in a previous life to have this delicious meal denied to me up until now. The day passed wonderfully, and if you have never had Peking Duck while gaming, you really need to. We even lost track of how many rounds we had played by the end of the day.
Now, onto the game. We were playing Chaos on the Streets, and we happened to roll the scenario, Lost Prince. Since Richard Alpert was a tad huge and already pulling terrain duties, we went into my collection of random models, and with a bit of joking I found a perfect model. A dancing girl from the Reaper line that I bought years ago. So we decided to re-name the scenario in her honor....The Wayward Whore.
A pic of the Wayward Whore from a bit later. (I just realized that I'm going to have to do some heavy editing before I can repost this before I put it on some of the more respectable forums that I'm a member of)
Here's the battle breakdown;
LAZ (Skaven 276) vs. Megan (O&G 219) vs. Jim (Undead 249) vs. Tom (Dwarf 200)
Chaos on the Streets: The Lost Prince (The Wayward Whore)
Skaven Rout!
Orcs Voluntarily Rout!
Dwarfs completely destroyed!
Undead Victorious!
1. Who Killed Who:
Thunderer OoA Mohawk
Engineer shooting OoA BS II
Eshin Sorceror shooting OoA clansman in heavy armor
Thunderer OoA verminkin
verminkin curbstomps beardling
engineer shooting OoA giant rat
Eshin Sorceror shooting OoA orange beard
Orange Hair CC OOA verminkin
Dire Wolves curbstomp Big Un 1 after Necromancer casts life drain on him.
Vampire OoA orc Boy
Ogre OoA goblin spearman
Ghoul OoA Big Un 2.
Verminkin OoA thunderer
Verminkin OoA white beard
Beardling OoA verminkin
thunderer OoA BS I
Goblin shooting OoA direwolf
Ghoul OoA Helmet
Verminkin OoA Orc Shaman
Troll OoA Ogre
Ghoul OoA goblin w/spear
Thunderer OoA verminkin
Verminkin curbstomps engineer
Orc Cheiftain curbstomps thunderer
Direwolf Curbstomps goblin
Superghoul curbstomps goblin
Painted Dreg curbstomps Troll after Vampire Stunned.
Ghoul OoA Orcboy
thunderer shooting OoA ghoul
Balled dreg OoA thunderer
Ghoul OoA thunderer after Dreg stunned.
Vampire curbstomp beardling
ghoul curbstomp thunderer
Vampire curbstomp final beardling
2. Injury Results
LAZ:
Mohawk: 14- dead. That will teach me to spend time converting and sculpting a model.
BS I- 33 (-1 ini)
BS II- 34 (-1 WS)
Verminkin Club: x1: FR
Verminkin Spear: x3: all FR
Verminkin Sword x1: FR
Megan
Orc Shaman: arm wound miss next game
Big Un 1: 54 FR
Big Un 2: 52 FR
Helmet: 22 (-1 Move)
orc Boy:FR
orc boy: dead
Goblin w/ Spear x2: dead, FR
Goblin w/ Bow x2: FR FR
Jim:
Ogre: FR
Dire Wolf: Dead
Ghoul: Dead
Tom:
Engineer: 24 (stupid- which all things considered isn't that big of a deal with Ld 9)
Orange Hair: 31 (-1 BS)
White Hair: 46 FR
Beardling A+S: FR
Thunderer x5: FR, FR, FR, FR, FR
Clansman: dead
clansman: FR
Beardling: FR
Let's break it down by pics. I believe that I got pics of most of the action.
My setup;
Tom's setup; A quick note, I thought his set up was rather stupid when I first saw it. Lazy or some such, but those dwarves proved to be the immovable object in this game. He outlasted alot of the higher level warbands. Granted, he decided to fight until the bitter end, but it goes a long way to show how when Tom is with it, he's really with it.
Megan's setup:
Jim's setup:
Orcs Advance!
The Undead walk toward the Wayward Whore, who obviously is a fan of Twilight, since she wandered real close to them.
On Tom's turn, she must have realized that the Vampire was a Blood Dragon, and not Robert Pattinson, since she wandered away from them.
Dwarfs do a slight amount of maneuvering.
Goddamn Whore wanders away from me again.
I drop out of hiding with my infiltrators and hit Tom's line. This was a major piece of bad luck for me, since in the first exchange my CC-kitted night runner did nothing but whiff and then Tom's only piece of major luck, a thunderer (without a hand weapon!) took him out of Action.
Here chicka-baby! We gots the stones. *Snicker*
The Orcs try to show off thier manliness and go after the Wayward Whore.
Apparently, the Wayward Whore is a furry. She walked right up to my front line. Not my turn though, so I couldn't nab her.
The Undead advance with some bad intentions.
Tried to get another shot from a different direction.
Finally, I grabbed her, but it was not to last. As was my plan.
And some more Skaven Advances. Needless to say, I did more moving then just about anyone this early in the game.
Orcs advance, while the Dwarfs try to deal with the Black Skaven in thier midst. He hit them on turn 2, and remained there the rest of the game. Didn't get taken out, but didn't really do anything else either.
Jim advances and charges my line to take the Wayward Whore from me!
Some MORE advancement by Megan. Her plan was to take out Tom and then deal with the rest of us. Just as planned.
Eschewing the Wayward Whore, I charged Tom. I was mistaken in thinking that I would be able to get her back later. After this point, she was no where near where I could get to her in a reasonable amount of time.
And that Wayward Whore walks back toward the Undead, and the Orcs walk forward.
Jim measures to see if he can walk up to the Wayward Whore.
The answer? Not quite.
Overhead shot of the grand melee that was developing.
Ok, I lied. She did come near me, but I was really FOCUSED on killing Tom, so that I could kill Megan. According to plan, so far. I really wanted Jim to walk away with the Win in this match.
See this pic? This is basically how my rats stayed for the rest of the game. Me and Tom couldn't hurt each other...after he managed to kill a bunch of them.
Another overhead shot. It was taken like an hour later, but not much had changed, but I hadn't realized that at the time.
Goddamn Wayward Whore! Pick someone already!
More of me and Tom trying and failing to kill each other.
Go to the ghouls, girl!
Now, Megan's other grand plan came to fruition. She caught me in an anvil between her and Tom.
And who said the ghoul wouldn't get the girl?
Overhead of the grand guignol. Lots of close combat happening.
Jim arranges the planned decimation of Megan. He set it up well. She didn't see it coming.
Anyone else getting sick of Rats vs. Dwarfs? It seemed so damn exciting during the game, but really in pics, you can kinda see how nothing kept changing.
Overhead of the all the plans falling into place.
Now, it is starting to get really interesting, but its pretty much the same pic as before.
This was the one that we were all waiting for. The heavy hitters get involved. The Troll vs. The Undead Ogre (Ushabti). Battle of the Beasts!
Megan brings more forces to bear against me and Tom, to no avail, I might add.
That's because Jim had a devastating magic phase, and took out a good chunk of her warband. I've never seen him get off the 'life stealer' spell so many times in one game. He got it off three different times, and most of the time, he's hard pressed to get it off once.
Some undead move in to secure positions.
While the ghouls wiped most of Megan's warband off the board, I think we were all waiting for the Vampire to get involved in the Troll vs. Undead Ogre battle. Also with a bit of added Dreg!
Attrition was starting to effect me and Megan. She used the Orc muscian as a warboss for some reason. I guess she just likes drummers. That musician was the only hero she had left at this point, and Tom and I couldn't kill him.
A nice close up of the fight.
Troll finally took out the Ogre. However, he still had to deal with the Dreg and the decidedly not Twilight Vampire.
The last orc boy moves in to support his boss.
Then the Ghouls moved in, having killed almost everything of Megan's that moved.
More dregs move in to reinforce the boss.
Vampire and Troll, both down to one wound after many rounds of fighting.
And I finally routed off the table. Leaving the dwarves and the orcs to thier own devices. Tom rolled so many ones during the game, that we stopped calling them ones, and called them Toms. He didn't appreciate this, and called us all 'tards'.
The troll finally taken care of (by a dreg no less), the ghouls and others move in to finish off Megan's Orcs.
Megan seeing the writing on the wall, decided that cowardice is the better form of valor, and voluntarily routed so that she would have at least one hero left.
The Undead hit the hard as nails dwarves that were filled with more whiff then a fish market. The dwarves couldn't hit us, and we utterly failed to wound them.
I wonder what these two guys have in mind for the Wayward Whore once they get off the table? Probably just a nice meal of girl, knowing ghouls.
And the be-all end all battle was joined with the most unlikely of opponents, Tom and Jim. I think that Jim used this battle to work out some of the frustrations that he's had with working with Tom for almost a decade.
One more turn, and the Wayward Whore was good as home.
However, that was not to be, since Jim tabled Tom in that last round.
So that's all I wrote. Possibly later this week, I'll edit this for sensitive eyes, and post it elsewhere. Then I'll probably have the rest of the Post-Battle Sequence done.
Or not, I mean, its not like you can spell lazy without LAZ.
Subscribe to:
Posts (Atom)