So. Well, it looks like we won't be playing Mordheim this week either. Seems that Megan has to go to a wedding. See, that's what happens when you let a girl play games with you. She puts things like family and culture and stuffs in front of a big slap down fight.
All kidding aside, the real world rears its ugly head again in our games. It happens to all of us. Not really a big deal. Just gives me another week to prepare for the next session. Muhahaha.
Regardless, one thing was solidified today about that final session. It came about because of dumplings. On Thursdays its just me, Megan, and Po (who is also a gamer, but not there on Saturdays). We were all sitting around as Po who works night shift was debating what to get for lunch. We started talking about all the great places around the building to go eat. I happened to thank the two of them for turning me onto fried dumplings from the local Chinese joint. Man, those are good. So we started talking about Chinese food.
I'm not a very adventurous eater, since I have a lot of food allergies. When I say that I am a meat and potatoes man, I mean that literally that is almost all I can eat. However, I am starting to branch out a bit with Chinese food. I mentioned that I would love to get some Peking duck, but won't order with my family, because I have no idea if any of us would like it and it is rather expensive. So Po spoke up, that if we wanted to order a Peking duck, he would pitch in for it. I think he was talking about tonight, but it turned out that Megan has never had Peking Duck, either.
So we made a plan. Next Saturday is the day after pay-day. So we will all have money, and we will all be in the mood to kill each other all day. So instead of taking our usual lunch breaks to make four separate food runs, Po is coming in (he knows the good places to get food) and we are ordering a huge Chinese food run. Peking Duck, fried dumplings, wonton soup, white rice, egg rolls the whole nine yards. So we are going to work, eat Chinese, and slaughter each other in a huge Chaos on the Streets match (with one spectator). With the exception of the work thing, I really can't think of a better way to spend a Saturday afternoon.
Hmm, I happen to have a new Chaos possessed warband sitting around, I wonder how much time Po has...
Showing posts with label Campaign Update. Show all posts
Showing posts with label Campaign Update. Show all posts
Thursday, September 15, 2011
Wednesday, August 31, 2011
Saturday Campaign Update; R3S2- The Constantly Misnamed Session!
I misnamed this campaign update, a few times. In my photo folder, in my photobucket, and almost misnamed it here before I realized what I was doing. Silly me! After last week's surprise of almost nothing getting done, we ended up with almost three matches done. And since I brought my camera, we'll be able to finish next week as well! So on with the show!
Megan (WBR 206) Vs. LAZ (WBR 204)
Skirmish- LAZ Win
1. Who Killed Who:
Orc Shaman spell Zzap OoA pierced Tail
Mohawk OoA orc Boy
Goblin OoA Mohawk
Goblin OoA verminkin with club
Bell Ringer OoA goblin
Verminkin OoA Troll
Orc Shaman spell Zzap OoA Bell Ringer
Verminkin with Spear OoA Big 'Un 2
Club Verminkin OOABig Un 1
2. Injury Results
Megan:
Orc Boy-dead
Goblin- FR
Big 'Un 1-35 Deep Wound miss 2 games
Big Un 2- 31- Blinded in One Eye, -1BS
LAZ:
Pierced Tail- 22 Leg Wound -1 Movement
Mohawk- 41 Full Recovery
Bell Ringer- 31- Blinded in One Eye
3. XP gained:
Megan:
Shaman: 3 (19- 3- skill)
Big Un 1: 1 (25
Big Un 2: 1 (26)
Orc Boy: 1 (7)
LAZ:
Sorceror: 2 (22)
Black Skaven 1: 1 (22)
BLack Skaven 2: 1 (24-10 skill weapons expert)
Mohawk: 2 (8- skill- Tail fighting)
Pierced Tail: 1 (6- 2 skills weapons expert)
Bell Ringer: 2 (12- 4 skill infiltrate)
Verminkin with Clubs 1 (11)
Verminkin with Spears 1 (6)
Verminkin with Swords 1 (2- +1 initative)
4. Exploration results
Megan:
56=11 2 shards
LAZ:
234= 9 2 shards
5. Recruiting
Megan 9 XP pool
exchanges 2 shards for 40
orc henchman with axe
LAZ:
8 XP pool
exchanges 2 shards for 40
35 for 1 set of skaven fighting claws
6. New standings.
Megan: 214
LAZ: 222
Now some pics;
Megan's set up.
And after I placed my infiltrators.
One of my flanks.
After a few rounds, the troll's stupidity is getting the best of it. With the Orc Chieftain out of the fight, and no one else having the leadership skill, it wandered pretty aimlessly. I was able to get quite a few wounds on it with slings.
Another flank after slaughtering Megan's flank.
Megan moving some gobbos in to get a bit of vengeance.
I set up a missile and charge shield.
Not sure why I took this picture.
Game 2: Tom (WBR 152) vs LAZ (WBR 222)- Megan's revenge. As per tradition, we always let some one who is not playing set up the terrain. Megan took a bit of vengeance for my win in the last game. Very few places to hide, with long ranges of fire for Tom's crossbow thunderers.
Wyrdstone Hunt.
Tom Win
LAZ 3 wyrdstone
Tom 1 wyrdstone
The Quick Score Sheet:
1. Who Killed Who:
BS 1 wyrdstone
Pierced Tail falls OoA
Sorceror 1 wyrdstone
White Beard 1 wyrdstone
x Thunderer OoA Mohawk
x Thunderer 1 wyrdstone
Orange Hair OoA BS 2
2. Injury Results
Tom:
White Beard: 45- full recovery
LAZ:
Pierced Tail: 24 Madness 5 Frenzy
Mohawk: 63 Hardened Immune to Fear
BS 2- 45 Full Recovery
3. XP gained:
Tom:
Engineer: 3 (30- skill- trick shooter)
Orange Hair: 3 (25- skill Strike To Injure)
White Hair 2 (28- skill Strike To Injure)
Beardling: 2 (14- final roll 8- +1 Attack)
Hand Gun Thunderer: 2 (13)
X Bow Thunderer: 2 (11)
LAZ:
Sorceror: 2 (24- 6=+1 str)
BS 1: 2 (24- 7= +1 BS)
BS 2: 1 (25)
Mohawk: 2 (10)
Pierced Tail: 1 (7)
Bell Ringer: 2 (14 skill)
Kin w Clubs: 1 (12)
Kin with Spears: 1 (7)
Kin with Swords: 1 (3)
4. Exploration results
Tom: 2 for surviving heroes, 1 for winning)
356=4 shards
LAZ: 3 for surviving heroes,
445= 13, 3 shards straggler, sold to slavers for 5 GC
5. Recruiting
Tom
XP pool: 9
exchanged 5 pieces for 90
thunder with xbow and 4 XP; 73
Beardling with axe: 30
LAZ:
XP Pool 9
Exchanged 5 pieces of wyrdstone for 70
Fired Pierced Tail.
Hired New Night Runner sling= 22
Verminkin with Spear, Sling, and 7 XP= 41
4slings =8
6. New standings.
Tom: For some reason Tom can't bother to give me his new standing. Another reason I hate playing against dwarves.
LAZ: 246
My frenzied Nightrunner is the only member of my warband to get any licks in.
Hiding behind the only thing I can. To rush out would have killed more then I could reasonably afford at that time.
Game 3
Megan (214) vs. Jim (179)
Street Fight- this is one of my favorite scenarios, and it so rarely comes up. We didn't finish this game, but I have enough pics that we should be able to set it up again quickly.
The Quick Score Sheet:
1. Who Killed Who:
Orc Boy kills goblin in animosity
Dire Wolf kills goblin
Goblin takes out zombie
Goblin takes out dire wolf
Big Un #1 takes out dire wolf
Vampire out goblin
Ghoul OoA orc boy
Long Roads.
From the Orcs Point of View.
From the Undead Point of View.
The Orcs line up.
The Undead line up.
Turn one movement.
Megan tried to get artsy with a bit of ink showing the animosity that happened. Ten years of painting at my desk, and I never got a stain on my desk. One drop of red ink, and my desk is permanently marred.
Undead moving forward.
Another fun shot.
More movement.
And finally the Orcs move back into line.
Finally combat is joined.
Here's where we had to end, but with this shot, we should be able to set up and get things done easily.
Megan (WBR 206) Vs. LAZ (WBR 204)
Skirmish- LAZ Win
1. Who Killed Who:
Orc Shaman spell Zzap OoA pierced Tail
Mohawk OoA orc Boy
Goblin OoA Mohawk
Goblin OoA verminkin with club
Bell Ringer OoA goblin
Verminkin OoA Troll
Orc Shaman spell Zzap OoA Bell Ringer
Verminkin with Spear OoA Big 'Un 2
Club Verminkin OOABig Un 1
2. Injury Results
Megan:
Orc Boy-dead
Goblin- FR
Big 'Un 1-35 Deep Wound miss 2 games
Big Un 2- 31- Blinded in One Eye, -1BS
LAZ:
Pierced Tail- 22 Leg Wound -1 Movement
Mohawk- 41 Full Recovery
Bell Ringer- 31- Blinded in One Eye
3. XP gained:
Megan:
Shaman: 3 (19- 3- skill)
Big Un 1: 1 (25
Big Un 2: 1 (26)
Orc Boy: 1 (7)
LAZ:
Sorceror: 2 (22)
Black Skaven 1: 1 (22)
BLack Skaven 2: 1 (24-10 skill weapons expert)
Mohawk: 2 (8- skill- Tail fighting)
Pierced Tail: 1 (6- 2 skills weapons expert)
Bell Ringer: 2 (12- 4 skill infiltrate)
Verminkin with Clubs 1 (11)
Verminkin with Spears 1 (6)
Verminkin with Swords 1 (2- +1 initative)
4. Exploration results
Megan:
56=11 2 shards
LAZ:
234= 9 2 shards
5. Recruiting
Megan 9 XP pool
exchanges 2 shards for 40
orc henchman with axe
LAZ:
8 XP pool
exchanges 2 shards for 40
35 for 1 set of skaven fighting claws
6. New standings.
Megan: 214
LAZ: 222
Now some pics;
Megan's set up.
And after I placed my infiltrators.
One of my flanks.
After a few rounds, the troll's stupidity is getting the best of it. With the Orc Chieftain out of the fight, and no one else having the leadership skill, it wandered pretty aimlessly. I was able to get quite a few wounds on it with slings.
Another flank after slaughtering Megan's flank.
Megan moving some gobbos in to get a bit of vengeance.
I set up a missile and charge shield.
Not sure why I took this picture.
Game 2: Tom (WBR 152) vs LAZ (WBR 222)- Megan's revenge. As per tradition, we always let some one who is not playing set up the terrain. Megan took a bit of vengeance for my win in the last game. Very few places to hide, with long ranges of fire for Tom's crossbow thunderers.
Wyrdstone Hunt.
Tom Win
LAZ 3 wyrdstone
Tom 1 wyrdstone
The Quick Score Sheet:
1. Who Killed Who:
BS 1 wyrdstone
Pierced Tail falls OoA
Sorceror 1 wyrdstone
White Beard 1 wyrdstone
x Thunderer OoA Mohawk
x Thunderer 1 wyrdstone
Orange Hair OoA BS 2
2. Injury Results
Tom:
White Beard: 45- full recovery
LAZ:
Pierced Tail: 24 Madness 5 Frenzy
Mohawk: 63 Hardened Immune to Fear
BS 2- 45 Full Recovery
3. XP gained:
Tom:
Engineer: 3 (30- skill- trick shooter)
Orange Hair: 3 (25- skill Strike To Injure)
White Hair 2 (28- skill Strike To Injure)
Beardling: 2 (14- final roll 8- +1 Attack)
Hand Gun Thunderer: 2 (13)
X Bow Thunderer: 2 (11)
LAZ:
Sorceror: 2 (24- 6=+1 str)
BS 1: 2 (24- 7= +1 BS)
BS 2: 1 (25)
Mohawk: 2 (10)
Pierced Tail: 1 (7)
Bell Ringer: 2 (14 skill)
Kin w Clubs: 1 (12)
Kin with Spears: 1 (7)
Kin with Swords: 1 (3)
4. Exploration results
Tom: 2 for surviving heroes, 1 for winning)
356=4 shards
LAZ: 3 for surviving heroes,
445= 13, 3 shards straggler, sold to slavers for 5 GC
5. Recruiting
Tom
XP pool: 9
exchanged 5 pieces for 90
thunder with xbow and 4 XP; 73
Beardling with axe: 30
LAZ:
XP Pool 9
Exchanged 5 pieces of wyrdstone for 70
Fired Pierced Tail.
Hired New Night Runner sling= 22
Verminkin with Spear, Sling, and 7 XP= 41
4slings =8
6. New standings.
Tom: For some reason Tom can't bother to give me his new standing. Another reason I hate playing against dwarves.
LAZ: 246
My frenzied Nightrunner is the only member of my warband to get any licks in.
Hiding behind the only thing I can. To rush out would have killed more then I could reasonably afford at that time.
Game 3
Megan (214) vs. Jim (179)
Street Fight- this is one of my favorite scenarios, and it so rarely comes up. We didn't finish this game, but I have enough pics that we should be able to set it up again quickly.
The Quick Score Sheet:
1. Who Killed Who:
Orc Boy kills goblin in animosity
Dire Wolf kills goblin
Goblin takes out zombie
Goblin takes out dire wolf
Big Un #1 takes out dire wolf
Vampire out goblin
Ghoul OoA orc boy
Long Roads.
From the Orcs Point of View.
From the Undead Point of View.
The Orcs line up.
The Undead line up.
Turn one movement.
Megan tried to get artsy with a bit of ink showing the animosity that happened. Ten years of painting at my desk, and I never got a stain on my desk. One drop of red ink, and my desk is permanently marred.
Undead moving forward.
Another fun shot.
More movement.
And finally the Orcs move back into line.
Finally combat is joined.
Here's where we had to end, but with this shot, we should be able to set up and get things done easily.
Saturday, August 20, 2011
Saturday Campaign Update: R3S1- Draws?
Hmmm. Lemme post something, and then I'll talk a bit.
The Quick Score Sheet:
Tom Vs. Jim: Surprise Attack:
1. Who Killed Who:
Super Ghoul curb stomp Orange Hair Trollslayer
Dwarf Engineer shoots OoA zombie
Beardling OoA necromancer
Super Ghoul OoA hero thunderer
Vampire OoA thunderer
And.....
That's it. That's ALL we had time for today. A bit of background. We play at work. Clear off a couple desks and go at it. I'm sure you can tell from the pics that I've posted in the past. However, that means we have a very strict time limit. Start of shift until end of shift. We were busier at work then expected today. So we were left with a dilemma, what to do? Neither warband was ready for a rout, and neither guy really wanted to end the game, either. However, we HAD to clean up and get out. None of the 'We lost track of time' stuff can work, since the place shuts down as we leave (or at least our section).
We finished off the round, and while Tom was on the point of needing to take a rout check, it would not have happened until the next round. Jim, on the other hand was SLIGHTLY more healthy. It was a particularly hard fought game, and while the numbers don't seem to bare (bear?) that out, it was a great match. I seem to say that alot about Tom's matches, and for good reason. He loses, but he does so with dignity and keeps trying. Dwarves were a good idea for him, he doesn't give up halfway through.
However, that leaves the point, where do we go in the campaign from here? I've thought of a couple of options.
1. Both people roll for rout, and if one fails, they lose.
2. Declare a draw. Which brings up its own set of questions.
Now, what we actually did, and I might take back, since it was done under duress, is the first option. Jim rolled an 11, so technically he lost. I don't particularly like that, since the game was still at a point where it could have gone either way. We have a definitive loser, and Tom doesn't win nearly enough. So Tom would get the extra die during the exploration phase. My main beef about it is that the game was still playing, but there was no way that we could have re-set up next week, since like a dumb ass, I stayed up late playing Civ IV, and rushed out the door without my camera. Also, like I said, we had to clear out and clean up before end of shift.
Declaring a draw, though, that might be more to my liking. It would mean that Tom still would have a 1 in the 'W' column, but a draw isn't so bad. The problem with it though is that there isn't really anything for it in the rules. So what it boils down to is if to treat it as both people winning and both getting the extra die for exploration, or treating them as both losing and neither getting the extra die. The additional problem though, is what to do about the campaign record. How does one count a draw? As half a win, or not at all? For Tom, its not going to make a huge difference, since the difference between 1 win and 1.5 isn't that big of a deal. For Jim, on the other hand, it is a different story, A difference of 1/2 a point could be the difference between second or third place. Since we will be winding down the campaign after this round, it makes a big difference. Or should we just go by straight wins and draws being the tie breaker?
Ah, so much to think about until Monday when work starts back up and we can sit and talk about it like 'Rational Adults'. Pshaw, someone is going to slug someone, and I really don't want that person to be me!
The Quick Score Sheet:
Tom Vs. Jim: Surprise Attack:
1. Who Killed Who:
Super Ghoul curb stomp Orange Hair Trollslayer
Dwarf Engineer shoots OoA zombie
Beardling OoA necromancer
Super Ghoul OoA hero thunderer
Vampire OoA thunderer
And.....
That's it. That's ALL we had time for today. A bit of background. We play at work. Clear off a couple desks and go at it. I'm sure you can tell from the pics that I've posted in the past. However, that means we have a very strict time limit. Start of shift until end of shift. We were busier at work then expected today. So we were left with a dilemma, what to do? Neither warband was ready for a rout, and neither guy really wanted to end the game, either. However, we HAD to clean up and get out. None of the 'We lost track of time' stuff can work, since the place shuts down as we leave (or at least our section).
We finished off the round, and while Tom was on the point of needing to take a rout check, it would not have happened until the next round. Jim, on the other hand was SLIGHTLY more healthy. It was a particularly hard fought game, and while the numbers don't seem to bare (bear?) that out, it was a great match. I seem to say that alot about Tom's matches, and for good reason. He loses, but he does so with dignity and keeps trying. Dwarves were a good idea for him, he doesn't give up halfway through.
However, that leaves the point, where do we go in the campaign from here? I've thought of a couple of options.
1. Both people roll for rout, and if one fails, they lose.
2. Declare a draw. Which brings up its own set of questions.
Now, what we actually did, and I might take back, since it was done under duress, is the first option. Jim rolled an 11, so technically he lost. I don't particularly like that, since the game was still at a point where it could have gone either way. We have a definitive loser, and Tom doesn't win nearly enough. So Tom would get the extra die during the exploration phase. My main beef about it is that the game was still playing, but there was no way that we could have re-set up next week, since like a dumb ass, I stayed up late playing Civ IV, and rushed out the door without my camera. Also, like I said, we had to clear out and clean up before end of shift.
Declaring a draw, though, that might be more to my liking. It would mean that Tom still would have a 1 in the 'W' column, but a draw isn't so bad. The problem with it though is that there isn't really anything for it in the rules. So what it boils down to is if to treat it as both people winning and both getting the extra die for exploration, or treating them as both losing and neither getting the extra die. The additional problem though, is what to do about the campaign record. How does one count a draw? As half a win, or not at all? For Tom, its not going to make a huge difference, since the difference between 1 win and 1.5 isn't that big of a deal. For Jim, on the other hand, it is a different story, A difference of 1/2 a point could be the difference between second or third place. Since we will be winding down the campaign after this round, it makes a big difference. Or should we just go by straight wins and draws being the tie breaker?
Ah, so much to think about until Monday when work starts back up and we can sit and talk about it like 'Rational Adults'. Pshaw, someone is going to slug someone, and I really don't want that person to be me!
Saturday, July 30, 2011
Saturday Campaign Update: R2S3
Well, here we are again with another campaign update. However, much to my embarrassment, I forgot my camera. How dreadful! However, I am going to give you the post battle results, cause that's the cool stuff. I am unsure how to my blogger make a proper 'tab' to show tables properly. If anyone can tell me a quick simple way, I would be grateful.
The Standings;
Record Win Lose Draw Total Games
Jim 3 3 0 6
Tom 1 6 0 7
LAZ 4 3 0 7
Megan 5 2 0 7
Vs Sheet (wins only)
Jim Tom LAZ Megan
Jim X 2 1 0
Tom 0 X 1 0
LAZ 1 2 X 2
Megan 2 2 1 X
Round 1:
2-3: Tom vs. LAZ (LAZ)
3-1: LAZ vs. Jim (LAZ)
1-2: Jim vs. Tom (Jim)
3-4: LAZ vs. Megan (LAZ)
4-1: Jim vs. Megan (Megan)
2-4: Tom vs. Megan (Megan)
Round Robin: Tom Vs. LAZ Vs. Megan (LAZ win)
Round 2:
3-4: LAZ vs. Megan (Megan)
4-1: Jim vs. Megan (Megan)
2-4: Tom vs. Megan (Megan)
3-1: LAZ vs. Jim (Jim)
2-3: Tom vs. LAZ (Tom!- FIRST WIN!)
1-2: Jim vs. Tom (Jim)
Round 2 Part 3:
Tom WBR: 120 vs. LAZ WBR: 179: skirmish
The Quick Score Sheet:
1. Who Killed Who:
Henchman Thunderer I takes out verminkin
Hero Thunderer takes out verminkin
Pierced tail Night Runner takes out Orange Beard Trollslayer.
Verminkin takes out thunderer with slingshot
Beardling cricital OoA Black Skaven II
White Beard Trollslayer OoA verminkin
Black Skaven I OoA beardling
White Beard OoA curbstomp verminkin
Tom wins when I roll boxcars.
2. Injury Results
Tom: 1 beardling dead
1 thunderer dead
Orange Hair full recovery
Laz: 2 spears dead
1 club dead
pierced tail 34: -1 WS
BS II: 51 full recovery!
3. XP gained:
Tom:
Engineer: 3, total 23
Orange Hair: 2 total 19
White Hair: 4 to 23 total, gets a roll resulting in +1 LD
Hero Thunderer: 3 to 9 total, gets a roll resulting in +1 wound
Beardling: 2, total 9 gets a roll resulting in +1str
Thunderer: 2, total 8
LAZ
Sorceror: 1, total 18
BSI: 2 total 20, gets a roll resulting in a skill Resilient
BSII: 1 total 22
Pierced Tail: 1 total 4 resulting in +1 str
Club henchman group: 1 total 9 resulting in That Lad's Got Talent!
Lad: +1 str
Hench: 6 +1 BS
Spears henchman group: 1 total of 4
4. Exploration results
Tom: 3,3,3,2,6: 4 shards, prisoners; 10 GC
LAZ: 1,3,4: 2 shards
5. Recruiting
Tom: 5XP available for recruitment: 3 shards for 70, thunderer with cross bow (65)
LAZ: 7 XP available for recruitment: exchange 3 shards for 60, 1 verminkin with sword (20, sword from storage), 1 verminkin with spear, sling 4 XP (40)
6. New standings
Tom: 122
LAZ: 174
Tom WBR: 122 vs. Jim WBR 160: Treasure Hunt
1. Who Killed Who?
No One.
Vampire gets the treasure chest: Contents: 9 GC: 1 wyrdstone, suit of light armor, sword, 3 gems worth 10 GC each.
2. Injury Results
None. The only wound taken in this lightning quick match was the vampire from a thunderer, but he still had 2 more wounds left. The dwarves were just too slow for this type of match.
3. XP gained:
Tom: +1 all
Engineer: 1 total of 24 gets a roll resulting in +1 BS
Orange Hair: 1 total of 20 gets a roll resulting in skill- Monster Slayer
White Hair: 1 total of 24 gets a roll resulting in skill- Monster Slayer
Hero Thunderer: 1 total of 10
Beardling: 1 total of 10
Thunderer: 1 total of 9
xbow thunderer: 1 total of 1
Vampire: 4 total of 41 gets a roll resulting in skill- Jump Up
Necro: 1 total of 15
Dreg 1: 1 total of 8 gets a roll resulting in +1 T
Dreg 2: 1 total of 8 gets a roll resulting in +1 T
Dreg 3: 1 total of 9
Hero Ghoul: 1 total of 7
Ghoul Henchman Group: 1 total of 7
4. Exploration results
Tom: 1,3,4,6: 4 shards
Jim: 1,1,3,4,5,6: 4 shards. Well: Dreg 1 rolled six, miss next game.
5. Recruiting:
Tom: 4 XP: turn in 5 shards for 90, another crossbow thunderer for 67
Jim: 5 XP: turn in 5 shards for 70, already at full warband numbers, puts it in the bank.
6. New standings.
Jim: 178
Tom: 134
The Standings;
Record Win Lose Draw Total Games
Jim 3 3 0 6
Tom 1 6 0 7
LAZ 4 3 0 7
Megan 5 2 0 7
Vs Sheet (wins only)
Jim Tom LAZ Megan
Jim X 2 1 0
Tom 0 X 1 0
LAZ 1 2 X 2
Megan 2 2 1 X
Round 1:
2-3: Tom vs. LAZ (LAZ)
3-1: LAZ vs. Jim (LAZ)
1-2: Jim vs. Tom (Jim)
3-4: LAZ vs. Megan (LAZ)
4-1: Jim vs. Megan (Megan)
2-4: Tom vs. Megan (Megan)
Round Robin: Tom Vs. LAZ Vs. Megan (LAZ win)
Round 2:
3-4: LAZ vs. Megan (Megan)
4-1: Jim vs. Megan (Megan)
2-4: Tom vs. Megan (Megan)
3-1: LAZ vs. Jim (Jim)
2-3: Tom vs. LAZ (Tom!- FIRST WIN!)
1-2: Jim vs. Tom (Jim)
Round 2 Part 3:
Tom WBR: 120 vs. LAZ WBR: 179: skirmish
The Quick Score Sheet:
1. Who Killed Who:
Henchman Thunderer I takes out verminkin
Hero Thunderer takes out verminkin
Pierced tail Night Runner takes out Orange Beard Trollslayer.
Verminkin takes out thunderer with slingshot
Beardling cricital OoA Black Skaven II
White Beard Trollslayer OoA verminkin
Black Skaven I OoA beardling
White Beard OoA curbstomp verminkin
Tom wins when I roll boxcars.
2. Injury Results
Tom: 1 beardling dead
1 thunderer dead
Orange Hair full recovery
Laz: 2 spears dead
1 club dead
pierced tail 34: -1 WS
BS II: 51 full recovery!
3. XP gained:
Tom:
Engineer: 3, total 23
Orange Hair: 2 total 19
White Hair: 4 to 23 total, gets a roll resulting in +1 LD
Hero Thunderer: 3 to 9 total, gets a roll resulting in +1 wound
Beardling: 2, total 9 gets a roll resulting in +1str
Thunderer: 2, total 8
LAZ
Sorceror: 1, total 18
BSI: 2 total 20, gets a roll resulting in a skill Resilient
BSII: 1 total 22
Pierced Tail: 1 total 4 resulting in +1 str
Club henchman group: 1 total 9 resulting in That Lad's Got Talent!
Lad: +1 str
Hench: 6 +1 BS
Spears henchman group: 1 total of 4
4. Exploration results
Tom: 3,3,3,2,6: 4 shards, prisoners; 10 GC
LAZ: 1,3,4: 2 shards
5. Recruiting
Tom: 5XP available for recruitment: 3 shards for 70, thunderer with cross bow (65)
LAZ: 7 XP available for recruitment: exchange 3 shards for 60, 1 verminkin with sword (20, sword from storage), 1 verminkin with spear, sling 4 XP (40)
6. New standings
Tom: 122
LAZ: 174
Tom WBR: 122 vs. Jim WBR 160: Treasure Hunt
1. Who Killed Who?
No One.
Vampire gets the treasure chest: Contents: 9 GC: 1 wyrdstone, suit of light armor, sword, 3 gems worth 10 GC each.
2. Injury Results
None. The only wound taken in this lightning quick match was the vampire from a thunderer, but he still had 2 more wounds left. The dwarves were just too slow for this type of match.
3. XP gained:
Tom: +1 all
Engineer: 1 total of 24 gets a roll resulting in +1 BS
Orange Hair: 1 total of 20 gets a roll resulting in skill- Monster Slayer
White Hair: 1 total of 24 gets a roll resulting in skill- Monster Slayer
Hero Thunderer: 1 total of 10
Beardling: 1 total of 10
Thunderer: 1 total of 9
xbow thunderer: 1 total of 1
Vampire: 4 total of 41 gets a roll resulting in skill- Jump Up
Necro: 1 total of 15
Dreg 1: 1 total of 8 gets a roll resulting in +1 T
Dreg 2: 1 total of 8 gets a roll resulting in +1 T
Dreg 3: 1 total of 9
Hero Ghoul: 1 total of 7
Ghoul Henchman Group: 1 total of 7
4. Exploration results
Tom: 1,3,4,6: 4 shards
Jim: 1,1,3,4,5,6: 4 shards. Well: Dreg 1 rolled six, miss next game.
5. Recruiting:
Tom: 4 XP: turn in 5 shards for 90, another crossbow thunderer for 67
Jim: 5 XP: turn in 5 shards for 70, already at full warband numbers, puts it in the bank.
6. New standings.
Jim: 178
Tom: 134
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