Showing posts with label Dwarves. Show all posts
Showing posts with label Dwarves. Show all posts

Wednesday, August 31, 2011

Saturday Campaign Update; R3S2- The Constantly Misnamed Session!

I misnamed this campaign update, a few times. In my photo folder, in my photobucket, and almost misnamed it here before I realized what I was doing. Silly me! After last week's surprise of almost nothing getting done, we ended up with almost three matches done. And since I brought my camera, we'll be able to finish next week as well! So on with the show!

Megan (WBR 206) Vs. LAZ (WBR 204)
Skirmish- LAZ Win

1. Who Killed Who:

Orc Shaman spell Zzap OoA pierced Tail
Mohawk OoA orc Boy
Goblin OoA Mohawk
Goblin OoA verminkin with club
Bell Ringer OoA goblin
Verminkin OoA Troll
Orc Shaman spell Zzap OoA Bell Ringer
Verminkin with Spear OoA Big 'Un 2
Club Verminkin OOABig Un 1


2. Injury Results

Megan:
Orc Boy-dead
Goblin- FR
Big 'Un 1-35 Deep Wound miss 2 games
Big Un 2- 31- Blinded in One Eye, -1BS

LAZ:
Pierced Tail- 22 Leg Wound -1 Movement
Mohawk- 41 Full Recovery
Bell Ringer- 31- Blinded in One Eye

3. XP gained:

Megan:
Shaman: 3 (19- 3- skill)
Big Un 1: 1 (25
Big Un 2: 1 (26)
Orc Boy: 1 (7)

LAZ:
Sorceror: 2 (22)
Black Skaven 1: 1 (22)
BLack Skaven 2: 1 (24-10 skill weapons expert)
Mohawk: 2 (8- skill- Tail fighting)
Pierced Tail: 1 (6- 2 skills weapons expert)
Bell Ringer: 2 (12- 4 skill infiltrate)
Verminkin with Clubs 1 (11)
Verminkin with Spears 1 (6)
Verminkin with Swords 1 (2- +1 initative)

4. Exploration results

Megan:
56=11 2 shards


LAZ:
234= 9 2 shards

5. Recruiting
Megan 9 XP pool
exchanges 2 shards for 40
orc henchman with axe

LAZ:
8 XP pool
exchanges 2 shards for 40
35 for 1 set of skaven fighting claws

6. New standings.

Megan: 214
LAZ: 222

Now some pics;

Megan's set up.
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And after I placed my infiltrators.
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One of my flanks.
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After a few rounds, the troll's stupidity is getting the best of it. With the Orc Chieftain out of the fight, and no one else having the leadership skill, it wandered pretty aimlessly. I was able to get quite a few wounds on it with slings.
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Another flank after slaughtering Megan's flank.
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Megan moving some gobbos in to get a bit of vengeance.
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I set up a missile and charge shield.
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Not sure why I took this picture.
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Game 2: Tom (WBR 152) vs LAZ (WBR 222)- Megan's revenge. As per tradition, we always let some one who is not playing set up the terrain. Megan took a bit of vengeance for my win in the last game. Very few places to hide, with long ranges of fire for Tom's crossbow thunderers.
Wyrdstone Hunt.
Tom Win
LAZ 3 wyrdstone
Tom 1 wyrdstone

The Quick Score Sheet:
1. Who Killed Who:

BS 1 wyrdstone
Pierced Tail falls OoA
Sorceror 1 wyrdstone
White Beard 1 wyrdstone
x Thunderer OoA Mohawk
x Thunderer 1 wyrdstone
Orange Hair OoA BS 2


2. Injury Results

Tom:
White Beard: 45- full recovery

LAZ:
Pierced Tail: 24 Madness 5 Frenzy
Mohawk: 63 Hardened Immune to Fear
BS 2- 45 Full Recovery


3. XP gained:

Tom:
Engineer: 3 (30- skill- trick shooter)
Orange Hair: 3 (25- skill Strike To Injure)
White Hair 2 (28- skill Strike To Injure)
Beardling: 2 (14- final roll 8- +1 Attack)
Hand Gun Thunderer: 2 (13)
X Bow Thunderer: 2 (11)

LAZ:
Sorceror: 2 (24- 6=+1 str)
BS 1: 2 (24- 7= +1 BS)
BS 2: 1 (25)
Mohawk: 2 (10)
Pierced Tail: 1 (7)
Bell Ringer: 2 (14 skill)
Kin w Clubs: 1 (12)
Kin with Spears: 1 (7)
Kin with Swords: 1 (3)

4. Exploration results

Tom: 2 for surviving heroes, 1 for winning)
356=4 shards

LAZ: 3 for surviving heroes,
445= 13, 3 shards straggler, sold to slavers for 5 GC

5. Recruiting

Tom
XP pool: 9
exchanged 5 pieces for 90
thunder with xbow and 4 XP; 73
Beardling with axe: 30

LAZ:
XP Pool 9
Exchanged 5 pieces of wyrdstone for 70
Fired Pierced Tail.
Hired New Night Runner sling= 22
Verminkin with Spear, Sling, and 7 XP= 41
4slings =8

6. New standings.

Tom: For some reason Tom can't bother to give me his new standing. Another reason I hate playing against dwarves.
LAZ: 246

My frenzied Nightrunner is the only member of my warband to get any licks in.
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Hiding behind the only thing I can. To rush out would have killed more then I could reasonably afford at that time.
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Game 3
Megan (214) vs. Jim (179)
Street Fight- this is one of my favorite scenarios, and it so rarely comes up. We didn't finish this game, but I have enough pics that we should be able to set it up again quickly.

The Quick Score Sheet:
1. Who Killed Who:
Orc Boy kills goblin in animosity
Dire Wolf kills goblin
Goblin takes out zombie
Goblin takes out dire wolf
Big Un #1 takes out dire wolf
Vampire out goblin
Ghoul OoA orc boy

Long Roads.
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From the Orcs Point of View.
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From the Undead Point of View.
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The Orcs line up.
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The Undead line up.
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Turn one movement.
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Megan tried to get artsy with a bit of ink showing the animosity that happened. Ten years of painting at my desk, and I never got a stain on my desk. One drop of red ink, and my desk is permanently marred.
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Undead moving forward.
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Another fun shot.
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More movement.
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And finally the Orcs move back into line.
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Finally combat is joined.
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Here's where we had to end, but with this shot, we should be able to set up and get things done easily.
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Saturday, August 20, 2011

Saturday Campaign Update: R3S1- Draws?

Hmmm. Lemme post something, and then I'll talk a bit.


The Quick Score Sheet:

Tom Vs. Jim: Surprise Attack:


1. Who Killed Who:

Super Ghoul curb stomp Orange Hair Trollslayer
Dwarf Engineer shoots OoA zombie
Beardling OoA necromancer
Super Ghoul OoA hero thunderer
Vampire OoA thunderer

And.....


That's it. That's ALL we had time for today. A bit of background. We play at work. Clear off a couple desks and go at it. I'm sure you can tell from the pics that I've posted in the past. However, that means we have a very strict time limit. Start of shift until end of shift. We were busier at work then expected today. So we were left with a dilemma, what to do? Neither warband was ready for a rout, and neither guy really wanted to end the game, either. However, we HAD to clean up and get out. None of the 'We lost track of time' stuff can work, since the place shuts down as we leave (or at least our section).

We finished off the round, and while Tom was on the point of needing to take a rout check, it would not have happened until the next round. Jim, on the other hand was SLIGHTLY more healthy. It was a particularly hard fought game, and while the numbers don't seem to bare (bear?) that out, it was a great match. I seem to say that alot about Tom's matches, and for good reason. He loses, but he does so with dignity and keeps trying. Dwarves were a good idea for him, he doesn't give up halfway through.

However, that leaves the point, where do we go in the campaign from here? I've thought of a couple of options.
1. Both people roll for rout, and if one fails, they lose.
2. Declare a draw. Which brings up its own set of questions.

Now, what we actually did, and I might take back, since it was done under duress, is the first option. Jim rolled an 11, so technically he lost. I don't particularly like that, since the game was still at a point where it could have gone either way. We have a definitive loser, and Tom doesn't win nearly enough. So Tom would get the extra die during the exploration phase. My main beef about it is that the game was still playing, but there was no way that we could have re-set up next week, since like a dumb ass, I stayed up late playing Civ IV, and rushed out the door without my camera. Also, like I said, we had to clear out and clean up before end of shift.

Declaring a draw, though, that might be more to my liking. It would mean that Tom still would have a 1 in the 'W' column, but a draw isn't so bad. The problem with it though is that there isn't really anything for it in the rules. So what it boils down to is if to treat it as both people winning and both getting the extra die for exploration, or treating them as both losing and neither getting the extra die. The additional problem though, is what to do about the campaign record. How does one count a draw? As half a win, or not at all? For Tom, its not going to make a huge difference, since the difference between 1 win and 1.5 isn't that big of a deal. For Jim, on the other hand, it is a different story, A difference of 1/2 a point could be the difference between second or third place. Since we will be winding down the campaign after this round, it makes a big difference. Or should we just go by straight wins and draws being the tie breaker?

Ah, so much to think about until Monday when work starts back up and we can sit and talk about it like 'Rational Adults'. Pshaw, someone is going to slug someone, and I really don't want that person to be me!

Saturday, July 30, 2011

Saturday Campaign Update: R2S3

Well, here we are again with another campaign update. However, much to my embarrassment, I forgot my camera. How dreadful! However, I am going to give you the post battle results, cause that's the cool stuff. I am unsure how to my blogger make a proper 'tab' to show tables properly. If anyone can tell me a quick simple way, I would be grateful.

The Standings;

Record Win Lose Draw Total Games
Jim 3 3 0 6
Tom 1 6 0 7
LAZ 4 3 0 7
Megan 5 2 0 7

Vs Sheet (wins only)
Jim Tom LAZ Megan
Jim X 2 1 0
Tom 0 X 1 0
LAZ 1 2 X 2
Megan 2 2 1 X


Round 1:
2-3: Tom vs. LAZ (LAZ)
3-1: LAZ vs. Jim (LAZ)
1-2: Jim vs. Tom (Jim)
3-4: LAZ vs. Megan (LAZ)
4-1: Jim vs. Megan (Megan)
2-4: Tom vs. Megan (Megan)
Round Robin: Tom Vs. LAZ Vs. Megan (LAZ win)

Round 2:

3-4: LAZ vs. Megan (Megan)
4-1: Jim vs. Megan (Megan)
2-4: Tom vs. Megan (Megan)
3-1: LAZ vs. Jim (Jim)
2-3: Tom vs. LAZ (Tom!- FIRST WIN!)
1-2: Jim vs. Tom (Jim)

Round 2 Part 3:


Tom WBR: 120 vs. LAZ WBR: 179: skirmish

The Quick Score Sheet:

1. Who Killed Who:

Henchman Thunderer I takes out verminkin
Hero Thunderer takes out verminkin
Pierced tail Night Runner takes out Orange Beard Trollslayer.
Verminkin takes out thunderer with slingshot
Beardling cricital OoA Black Skaven II
White Beard Trollslayer OoA verminkin
Black Skaven I OoA beardling
White Beard OoA curbstomp verminkin

Tom wins when I roll boxcars.

2. Injury Results

Tom: 1 beardling dead
1 thunderer dead
Orange Hair full recovery
Laz: 2 spears dead
1 club dead
pierced tail 34: -1 WS
BS II: 51 full recovery!


3. XP gained:

Tom:
Engineer: 3, total 23
Orange Hair: 2 total 19
White Hair: 4 to 23 total, gets a roll resulting in +1 LD
Hero Thunderer: 3 to 9 total, gets a roll resulting in +1 wound
Beardling: 2, total 9 gets a roll resulting in +1str
Thunderer: 2, total 8

LAZ
Sorceror: 1, total 18
BSI: 2 total 20, gets a roll resulting in a skill Resilient
BSII: 1 total 22
Pierced Tail: 1 total 4 resulting in +1 str
Club henchman group: 1 total 9 resulting in That Lad's Got Talent!
Lad: +1 str
Hench: 6 +1 BS
Spears henchman group: 1 total of 4

4. Exploration results

Tom: 3,3,3,2,6: 4 shards, prisoners; 10 GC
LAZ: 1,3,4: 2 shards



5. Recruiting

Tom: 5XP available for recruitment: 3 shards for 70, thunderer with cross bow (65)
LAZ: 7 XP available for recruitment: exchange 3 shards for 60, 1 verminkin with sword (20, sword from storage), 1 verminkin with spear, sling 4 XP (40)

6. New standings

Tom: 122
LAZ: 174



Tom WBR: 122 vs. Jim WBR 160: Treasure Hunt


1. Who Killed Who?
No One.

Vampire gets the treasure chest: Contents: 9 GC: 1 wyrdstone, suit of light armor, sword, 3 gems worth 10 GC each.

2. Injury Results

None. The only wound taken in this lightning quick match was the vampire from a thunderer, but he still had 2 more wounds left. The dwarves were just too slow for this type of match.

3. XP gained:

Tom: +1 all
Engineer: 1 total of 24 gets a roll resulting in +1 BS
Orange Hair: 1 total of 20 gets a roll resulting in skill- Monster Slayer
White Hair: 1 total of 24 gets a roll resulting in skill- Monster Slayer
Hero Thunderer: 1 total of 10
Beardling: 1 total of 10
Thunderer: 1 total of 9
xbow thunderer: 1 total of 1

Vampire: 4 total of 41 gets a roll resulting in skill- Jump Up
Necro: 1 total of 15
Dreg 1: 1 total of 8 gets a roll resulting in +1 T
Dreg 2: 1 total of 8 gets a roll resulting in +1 T
Dreg 3: 1 total of 9
Hero Ghoul: 1 total of 7
Ghoul Henchman Group: 1 total of 7



4. Exploration results

Tom: 1,3,4,6: 4 shards
Jim: 1,1,3,4,5,6: 4 shards. Well: Dreg 1 rolled six, miss next game.

5. Recruiting:

Tom: 4 XP: turn in 5 shards for 90, another crossbow thunderer for 67
Jim: 5 XP: turn in 5 shards for 70, already at full warband numbers, puts it in the bank.

6. New standings.

Jim: 178
Tom: 134

Saturday, July 23, 2011

Mordheim Campaign Bat Rep: Round 2 Session 2

Round Two Session Two

Well, its the first week to play again since we have been busy at work lately. Fortuitously we were able to clear off a slightly larger space then what we have been using, so it makes things a bit more interesting. Not that we pariticularly used that extra space. It was a pretty good couple of games, even though halfway through my game the computer I was using Blue Screen of Deathed me, so I lost all the notes I had for my game. Please forgive the state of these notes, they are just what I jotted down during the match. As for the pics, this time I'm not busting out of the borders here, but I'm not too satisfied with the size. This time I'm thinking that its too small.

Tom Dwarves(WBR 131) vs. Megan Orcs & Goblins(WBR 200)

Megan's O&G Setup.
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Tom's Dwarf Setup.
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OT1:
Two gobs fail animosity, one of them stuns a 3rd gob.
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DT1:
Move forward
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OT2:
Two gobs fail animosity, but do nothing. Move forward
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DT2:
Move Forward
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OT3:
One gobs fails animosity and WAAGH's. Another goblins grabs a wyrdstone counter.
DT3:
Dwarfs move forward. Engineer fires and hits and wounds goblin, who is knocked down.

OT4:
One gob fails animosity and does nothing. O&G move and fortify themselves.
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DT4:
Dwarves move up. Engineer fires and takes out gobbo.


OT5:
One fails animosity does nothing, Big Un 1 grabs wyrdstone.
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DT5:
Move, engineer shoots and misses

OT6:
Passed all animosity, one with spear charges Dwarf Noble, one with spear charges thunderer. Shooting: 3 gob archers miss. CC: Gob 1 misses, Dwarf noble criticals and stuns gob. thunderer hits and knocks down.
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DT6:
Bit of movement. Shooting. THunderer kills OB, CC: Noble curb stomps gob. Thunderer gets over toughness.

OT7:
OB fails animosity and stands, move forward, shooting: shaman spell suceeds for the very first time on thunderer, 2 fail, 1 hits, and knocks down. one gobbo crits on noble takes him to stunned.
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DT7:
recovery, mov up, Shooting: thunderer miss via lucky charm, engineer misses troll
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OT8:
charges, Dwarf Noble survives with his 3+ gromril armor and shield, boss takes out already wounded dude, troll knocks down other guy.
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DT8:
movement, charges. Shooting: Thunderer shoots big un, does not wound. CC: thunderer vs. gobo does nothing, noble vs shaman nothing.
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OT9:
gob that was going to charge failed animosity and fought another gob. troll takes out beardling.

DT10:
orange hair takes out orc boss
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OT10
Shaman takes out noble
orange hair takes out gob
II takes out thunderer
I gets a curb stomp
DT10:
needs rout check fails rout.

The Quick Score Sheet:

1. Who Killed Who:

Engineer kills gobbo
Gobbo grabs wyrdstone
Big Un 1 grabs wyrdstone
Noble curb stomps gob
Thunderer kills gob
orange hair takes out orc boss
Shaman takes out noble
orange hair takes out gob
Big Un II takes out thunderer
Big Un I gets a curb stomp


2. Injury Results

Dwarf Noble: snake eyes dead
beardling with hammer is dead

Orc Cheif: full recovery
orc boy dead
2 gobs with spears dead.


3. XP gained.
tom: +2
engineer: 3 (20 total: +1 str)
orange hair: +4 (17 total: 2 rolls, 1 +1 attack, skill)
white hair +2 (15 +1 ws)
thunderers: (that lad's got talent, skill, the other +1WS)

Chieftain: 3: (36: skill)
Shaman: 2 (15: +1 Attack)
BU1: 3 (26)
BU2: 2 (24- skill)
OBS: +1 Ld


4. Exploration results

4432: +1 wyrd dwarf = total of 4 wyrdstone (straggler, get +1 die on next exploration phase)
33224: double 2 shop (6 GC), 3 wyrdstones

5. Recruiting
Tom: 2 XP: thunderer with handgun.
Megan: 7 available


6. New standings.
Tom:
Megan: 203

Tom left early, so I didn't figure out what the new total was, and Megan did not tell me what she bought.

Jim Undead(WBR 149) vs. LAZ Skaven(WBR153)

Here's our set up:
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My Right Flank: That's a termagaunt standing in for a Giant Rat.
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My left Flank:
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My Eshin Sorcerer in the building. I love this shot, its kinda arty.
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Turn 1: My advance
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Jim Advance
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Turn 2: My ill thought out charge. I didn't take anyone out.
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Jim's counter charge, led by the Vampire.
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Jim's advance on my other flank.
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This is where we ended up on the left flank.
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This is where we ended up on the right flank.
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1. Who Killed Who:

Eshin Sorceror got wyrdstone
Black Skaven I: killed a dreg

Vampire got wyrdstone
ballless dreg killed BS II
Vampire killed verminkin


2. Injury Results
Undead all survive

1 verminkin dead
black skaven full recovery

3. XP gained.

Vampire: +4 (total 37: +1 WS)
Necro: +1 (total 14: new skill)
Painted: +1 (total 7)
With Ball: +1 (total 7)
Ballless: +2 (total 8- +1 str)
Super Ghoul: +1 (total 6- +1 str)
ghoul group: +1

eshin sorceror: +2 (17skill)
BS1: +1 (total 18)
BS 2: +2 (21 skill)
Pierced Tail: +1 (3)

Verminkin A: 8
Verminkin B: 3

4. Exploration results

S: 444: fletcher: 3 wyrdstone, 3 Bows. (60 +15 GC)
U: 66521: 4 wyrdstone, (ruined hovels 5 gc), (60 GC)

5. Recruiting:
Jim XP pool: 6
LAZ XP pool: 11

6. New standings.
Jim: 160
LAZ: 179