Tuesday, May 8, 2012

Monday Night Mordheim: Delayed With Cause- Homebrew II

Welcome back to my series on homebrew. I got delayed a day, Eldest Child had a paper due for school, so the internet ready computer was being used to email homework to avoid missing deadlines. So my deadline gets pushed back. So here's part two, with some more thinking.

As I had stated earlier, I really wanted to make a High Elf warband that was really characterful. Now, I was unable to obtain a copy of the HE army book. Which is unfortunate, since I wanted to do some really characterful special rules, much like the Dwarf Treasure Hunters warband. The first thing I did was some research on the relative different stat lines of all the warbands. 

Now, I would love to put my research on my blog, however, I'm not to sure what the exact GW rules on it would be. All it is each warrior's stat line and cost in gold crowns. It's information that is freely available for download from their website, so you can do the research yourself. I found some interesting things about the stat lines from that I would not have noticed. One thing that was almost near univerisal is that the 'leaders' of the warbands were not exactly created equal. Sure, the Vampire is a god-awful killing machine, but it was more surprising to me that the Skaven Assassin Adept was as cheap as the Mercanary Captain, or the Witch Hunter Captain, but with MUCH better stats and special abilities. This research has made me realize that I'm going to have to do some heavy lifting when it comes to figuring out what the cost of each model will be.

The easier part was deciding what to have as the Heroes and Henchmen. I did some preliminary work on the Heroes, and now I've thought about the Henchmen as well. 


1. High Elf Captain
2. High Elf Mage: Now, I'm going to cheat a bit with this one. It's basically going to be the hired sword with the same spell list (since HE get the same lores), but with the stat line of the elf.
3. Sword Master of Hoeth; Now, this will be the standard stat line from the regular elf, but with the Strong Man skill. Normally a Sword Master has two attacks, but it is a bit over the top for a starter in Mordheim.
4. Shadow Warrior: Again, quick cheat, the same hired sword

1. Elf Warrior: Standard Stat line for Elf, and basically acting like the warrior, zealot, or brethren from other warbands. Cheaper and plentiful compared to the rest. 
2. Elf Archer: Standard Elf statline, but really replacing the marksmen of other warbands.
3. Great Eagle: Yeah, I went there. I love the idea of monsters in warbands. I think this is a good fit, because most other warbands have a rare choice from the army book as a henchmen. Skaven have Rat Ogres, Orcs and Goblins have the Troll, Witchhunters have Flagellants (er, special, but STILL). The Great Eagle is on pair to Ogres, Rat Ogres, Vampire, and Trolls. I'll have a few rules about flying, not entering buildings, and not gaining experience. 

That's all I got so far. Next week, I'll be posting a bit more. Hopefully, I'll get my hands on the HE armybook so that I can work on more special rules along with the base experience and skill sets. 

1 comment:

  1. I'm not sure I'd go about it this way. If they're supposed to be High Elves, shouldn't their citizen militia be off defending Ulthuan, not swanning around the Old World incognito?

    I always liked the idea of the Shadow Warrior band. Didn't like the cop-out way it was done (with the musician and the standard so GW didn't need to produce a new box for Mordheim), but liked the intent.