In that post, Lauby made a point that WHFB has grown so large in scale that Mordheim isn't really a valid entry point since the warband you create will not even provide a fraction of the models that you need for a full scale WHFB army. An excellent point, all around.
Except for one thing. There were never enough models in a Mordheim Warband to be a viable beginning for a WHFB army. Maybe back in editions older then I remember it would have been. However, Mordheim didn't exist back then.
I love Mordheim, and I even have a soft spot for Necromunda, and I think that I might just pick up Bloodbowl eventually. The model count is secondary, it was really a way to allow people who already had armies to get into a small campaign based game.
Mordheim IS too small...to serve as an intro game. I've crunched the numbers here before figuring out what it would cost for each warband using only the regular WHFB troop boxes. While each one sets you back a pretty penny, at most you have two, maybe three units for a WHFB army. This is not a viable way of starting an army.
The thing of it is that Mordheim was intended as a standalone game, always was, always will be. Is it a good way to get people involved in GW? Yuppers. It introduces the basic concepts of GW games (like what to roll). It also introduces the campaign play, which I find more critical then other people do.
That's all I'm going to say for right now, I've been busy this weekend, and I'm plum out of ideas, energy, and synonyms. Works been hell, family's been hell, car's been hell. All around hell. I haven't been thinking about stuff like I should be. I'll be coming back GOOD to stuff soon, right now, I'm treading water until I get my energy left.