Monday, October 8, 2012

Monday Night Mordheim; Friends, Enemies, and Acquaintances

Well, here it is time for another Monday Night Mordheim, and I bet that you guys are wondering how I am going to do another post about this grand old dame of a game, since I've covered just about anything and everything that can be talked about. So for awhile I'm going to spend some time on some of my favorite subjects, those that have little to do with Mordheim, but everything to do with the hobby of wargaming in general (I seriously detest when it is refered to as just 'The Hobby', it doesn't deserve the caps.).

The heart of the matter is that wargaming is not a hobby you can do alone, at its very heart it is a social game. There are few games as intentionally social as wargames. You can make an argument for role-playing games, sports, and maybe even board games. However, only sports has the really unique factor in common with war games. In both sports and wargames it is not only the norm, but expected to play people you don't know. Most RPG groups are fairly insular (not forbidding, but it takes a while before a new person gets invited to a group), and board games are played almost exclusively by families or very close friends (even that guy who flips the board when loosing at Risk).

Wargames are social, you need an opponent, and it is expected for you to play someone that you are not familiar with. Playing with friends is great, and playing with a stranger is better. Now Mordheim is not the game that you would turn to for a one off battle. The rules support campaign play much more then single battles. However, starting a campaign is a good way to connect with people. There are lots of people who play Mordheim, and even quite a few who don't but could be easily swayed.

That's what I like. You take an Acquaintance, and you turn them into an Enemy, and then inexplicably they become a Friend.

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