Welcome back to Monday Night Mordheim, the one and only outlet for my Mordheim thoughts. The thing is that I really don't get to think about Mordheim as much as I would really like. I would love to be able to do nothing but talk about Mordheim because I've been playing it. However, in reality, I do more thinking about it then I do playing it or even doing anything with it.
Conversely, I play a lot more other games then I talk about here. These games effect my thinking about Mordheim. The things that those games force me to think about are strange. For instance, I've been playing around with the Dungeons & Dragons Next playtest. Which is fun, and great. However, it is limiting. There's quite a bit missing that I'm used to having. I've been trying to monkey around with it to try to make a workable game, since it is missing the things that I want to have (such as levels higher then 5). So I've been doing quite a bit of strange maths to try to do that. Now, unlike Mordheim, the maths are archaic and not easy to crack, and if I wasn't completely sure that there was some sort of plan behind it, I would swear that some of it had been made up on the spot. With these strange geometries I've been working with, my mind falls back to the good old standby of Mordheim.
In Mordheim, the maths are simple, and easy to pick apart. However, what makes them so dastardly is that you can throw some philosophy behind them. The best example of this that I can think of is the whole 'well-equipped warband' vs. 'poorly equipped but lots of members' theories. To be honest, I think this comes down to the type of warband that you are playing. Those with a small maximum warband members, should equip to the max, every thing to provide the best chance of survival. Those with high maximum amounts should just go for the pure numbers game. Some people argue this with me, and insist that pure numbers of warbands are the important thing. That is vaguely true. In early games, the one with the numbers will probably win. However, equipping the crap out of everyone but one guy to die to give you the option to take a rout is horribly beneficial in early games. If your only concern is winning the game that you are playing, then yes, take numbers. If you are trying for better long term survival, loosing the first few matches can be beneficial.
Hmm, it seems that I've talked about stuff I've talked about in the past, its funny how that happens some times. I'll really have to dig deeper for next week. Perhaps a warband work over...