Well, I still have nothing to say about Mordheim, however, I realized that I still have lots to say about Gaming and Life in general. So Cobblestone Chaos is going to go into general 'game' blog. Or perhaps table top games, or something along those lines.
To be honest, Mordheim will always be an important game to me, but I have a ton of trouble with GW's business practices nowadays. Mordheim kept me going for a bit longer after I basically gave up on GW. So kudos to that.
However, I have been playing a decent amount of D&D, which you've been seeing rage comics and session updates for. I've been rather lackasdasical about those. I hope to improve that, going forward. Especially since I am turning this blog into a more general direction. If you drop me, I completely understand, after all it ain't what you signed up for in the first place. So no offense taken if you bail.
However, my D&D campaign is very different from most of the others that I've run. The campaign is actually the 6th I've run in the same homebrew setting, some of which failed, but I've gotten people from all across my experiences of RPGs.
Doug; Doug was my first PC, ever. And my first DM. We kinda learned a lot about role-playing together. About one quarter of the important stuff in my campaign setting is actually due to his direct influence.
Po: Holy fuck, Po. He's a beast. He tends to play Monks (which annoys the piss outta me, but whatcha going to do?). He's one of the biggest min/maxers I've ever met, and that's saying something. His participating in a campaign makes it deadilier. He tends to be more RP mechanical in nature rather then strict just fluff.
Consadine: As he's known in internet circles, is rather newish to me in the terms of role-playing. However, I've known him for a number of years from the astro GW forum we were both part of. He likes playing more interesting characters.
Daniel: Daniel (not Dan) is actually Consadine's main DM IRL, but he brought him along for poops and laughs. I'm still learning his play style, but he's often the first to come up with innovative solutions for problems that are presented to the group- which is something that I love.
Eldest Child: My oldest son (all of 13) is playing in this group. They say if you want to have a player who plays the way you like to DM, you have to teach them yourself. That is very true. Even better to breed 'em.
The group started off fairly standard, go to ruined city and plunder. However, they've gotten the bright idea to unite the disparate groups in the city, and rebuild. It is proving...difficult.
However, what they tend to forget is that I like plot armor. A lot. None of them have yet to give me a reason to give them plot armor, but I'm waiting for ideas from them. That's the way things go. I have wheels that could potentially go, if they survive long enough. As of right now, its a good thing they all have back up characters and we've even created a splinter group for them to play when we get tired of the main group. However, I think that the Splinter Group is about to get a TPK this week, so we'll see. Until next time!