Tuesday, June 12, 2012

Monday Night Mordheim: A Day Late, A Dollar Short, and a Forgotten Email

So like I said, I did a bunch of work at work. Then I forgot to email it to myself. Talk about stupid. Right now I'm realizing that I'm actually about 50% done. I still have some more skills and magic to get to, however, the basics are all done.


Loremasters of Hoeth Warband

Choice of Warriors:
The Loremasters of Hoethe warband must include a minimum of three models. You have 500 gold crowns to recruit your warband. The maximum amount of warriors in the warband may not exceed 12.

Loremaster: Each Loremasters of Hoethe warband must start with one loremaster, no more no less.

Apprentice: You may include a single apprentice.

Journeymen of Hoeth: You may include up to two Journeymen of Hoeth.

Archers: You may include any number of Elven Archers.

Elven Youth: You may include any number of Elven Youth.

Starting Experience:

The Loremaster starts with 20 experience.

The Apprentice starts with 0 experience.

The Journeymen of Hoeth start with 8 experience.

Elven Skill Tables:

Loremaster: Academic, Speed, Elf
Apprentice: Academic, Speed, Elf
Journeymen: Combat, Speed, Elf.

Equipment Lists:

Elven Equipment List:

Hand-to-Hand Combat Weapons:
Dagger: 1st free/2gc
Sword: 10 gc.
Spear: 10 gc.
Ithlimar Weapons: x2*

Missile Weapons:
Bow 10
Long Bow 15
Elf Bow 30*

Armor:
Light 20
Heavy 50
Shield 5
Buckler 5
Helmet 10
Ithilmar Armor 60*

Journeymen of Hoeth Equipment List:

Hand-to-Hand Combat Weapons
Two Handed Weapon 15
Ithlimar Great Sword 30*

Armor:
Light 20
Heavy 50
Shield 5
Buckler 5
Helmet 10
Ithilmar Armor 60*

*This cost represents the cost of intial purchase from before leaving Ulthan. Once gameplay has started, regular costs and rarity apply.

Heroes:

Loremaster of Hoeth: 90gc
M WS BS S T W I A Ld
5 4 4 3 3 1 5 1 8
Weapons/Armor: Can choose from the Elven Equipment List
Special Rules: Leader, Wizard (can CHOOSE one spell from both the High Magic lists, this is unique, this character does not roll to determine spell.), Arcane Lore (Can choose to roll on either the High Magic or Hedge Magic spell lists when determining new spells).

Apprentice of Hoeth: 40Gc
M WS BS S T W I A Ld
5 3 3 3 3 1 5 1 8
Weapons/Armor: Can choose from the Elven Equipment List
Special Rules: Wizard (Can roll for spell from the Hedge Magic List)

Journeymen of Hoeth: 50GC
M WS BS S T W I A Ld
5 4 4 3 3 1 5 1 8
Weapons/Armor: Can Choose from the Journeymen Equipment List
Special Rules: Strongman


Henchmen:

Archers: 50 gc
M WS BS S T W I A Ld
5 4 4 3 3 1 5 1 8
Weapons/Armor: Can choose from the Elven Equipment List
Special Rules: None

Elven Youth: 25gc
M WS BS S T W I A Ld
5 2 2 3 3 1 4 1 8
Weapons/Armor:
Special Rules:

Giant Eagle: 210GC
M WS BS S T W I A Ld

Weapons/Armor:
Special Rules: Flying (Move 20 ignoring terrain, counts as charge), Awkward (cannot enter buildings), Animal (does not gain experience)

Elf Skills:
Seeker
Excellent Sight
Fey
Luck

1 comment:

  1. I like this one a lot more. I assume, in terms of henchmen, that it's basically Aenur, the Elf Ranger, and that totally-not-Jedi wizard that they have access to?

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