Hmmm. Lemme post something, and then I'll talk a bit.
The Quick Score Sheet:
Tom Vs. Jim: Surprise Attack:
1. Who Killed Who:
Super Ghoul curb stomp Orange Hair Trollslayer
Dwarf Engineer shoots OoA zombie
Beardling OoA necromancer
Super Ghoul OoA hero thunderer
Vampire OoA thunderer
That's it. That's ALL we had time for today. A bit of background. We play at work. Clear off a couple desks and go at it. I'm sure you can tell from the pics that I've posted in the past. However, that means we have a very strict time limit. Start of shift until end of shift. We were busier at work then expected today. So we were left with a dilemma, what to do? Neither warband was ready for a rout, and neither guy really wanted to end the game, either. However, we HAD to clean up and get out. None of the 'We lost track of time' stuff can work, since the place shuts down as we leave (or at least our section).
We finished off the round, and while Tom was on the point of needing to take a rout check, it would not have happened until the next round. Jim, on the other hand was SLIGHTLY more healthy. It was a particularly hard fought game, and while the numbers don't seem to bare (bear?) that out, it was a great match. I seem to say that alot about Tom's matches, and for good reason. He loses, but he does so with dignity and keeps trying. Dwarves were a good idea for him, he doesn't give up halfway through.
However, that leaves the point, where do we go in the campaign from here? I've thought of a couple of options.
1. Both people roll for rout, and if one fails, they lose.
2. Declare a draw. Which brings up its own set of questions.
Now, what we actually did, and I might take back, since it was done under duress, is the first option. Jim rolled an 11, so technically he lost. I don't particularly like that, since the game was still at a point where it could have gone either way. We have a definitive loser, and Tom doesn't win nearly enough. So Tom would get the extra die during the exploration phase. My main beef about it is that the game was still playing, but there was no way that we could have re-set up next week, since like a dumb ass, I stayed up late playing Civ IV, and rushed out the door without my camera. Also, like I said, we had to clear out and clean up before end of shift.
Declaring a draw, though, that might be more to my liking. It would mean that Tom still would have a 1 in the 'W' column, but a draw isn't so bad. The problem with it though is that there isn't really anything for it in the rules. So what it boils down to is if to treat it as both people winning and both getting the extra die for exploration, or treating them as both losing and neither getting the extra die. The additional problem though, is what to do about the campaign record. How does one count a draw? As half a win, or not at all? For Tom, its not going to make a huge difference, since the difference between 1 win and 1.5 isn't that big of a deal. For Jim, on the other hand, it is a different story, A difference of 1/2 a point could be the difference between second or third place. Since we will be winding down the campaign after this round, it makes a big difference. Or should we just go by straight wins and draws being the tie breaker?
Ah, so much to think about until Monday when work starts back up and we can sit and talk about it like 'Rational Adults'. Pshaw, someone is going to slug someone, and I really don't want that person to be me!